#A4#
#Session#
#Field
Objects#
#Command
Queue#
#Modules
Queue#
#Network
Session#
#Socket#
#inherits#
#Network Session#
#data#
#Parse
Module#
#Cart.
Module#
#Command
Module#
#commands#
#Session classes
and the objects
they own#
#Data flow diagram
for a player's
Network Session#
#Note: Objects with
threads are in grey#
#DSL United
RoboCup Team
Architecture#
#Session#
#Session#
#Console#
#knows
current
session#
#Register#
#Register#
#user
input#
#Module#
#attaches
to#
#creates#
#DSL United
RoboCup Team
Architecture#