#A4# #Session# #Field Objects# #Command Queue# #Modules Queue# #Network Session# #Socket# #inherits# #Network Session# #data# #Parse Module# #Cart. Module# #Command Module# #commands# #Session classes and the objects they own# #Data flow diagram for a player's Network Session# #Note: Objects with threads are in grey# #DSL United RoboCup Team Architecture# #Session# #Session# #Console# #knows current session# #Register# #Register# #user input# #Module# #attaches to# #creates# #DSL United RoboCup Team Architecture#